Gaming.
Bug reports, balance complaints, and toxic-lobby flags happen in real time. Sift routes each to the right team — Dev, Product, or Safety — before they trend.
- User#1234 just now
Game crashes equipping item.
Dev team - u/pro_gamer just now
Nerf the new weapon pls.
Product - StreamerX just now
Toxicity in lobby is bad.
Safety
Community managers drown in noise. Between patch feedback and toxicity, the signal gets lost. Sift separates bugs from salt — real reports route to engineering, balance gripes go to design, and Safety sees what it needs.
Every message, sorted to the right team.
- User#1234 Game crashes equipping item. → Dev team
- u/pro_gamer Nerf the new weapon pls. → Product
- StreamerX Toxicity in lobby is bad. → Safety
Built for gaming.
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Bug-vs-balance split
Crash and freeze reports go to engineering. Balance and meta complaints go to design. Two different rooms, two different cadences.
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Creator escalations
Streamers, modders, and verified creators get routed to a creator-aware queue with audience-size context attached.
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Trust-and-safety triage
Toxic-lobby reports, harassment, and exploit chatter route to Safety with severity scored against community guidelines.
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Reachable via MCP
Plug Sift into Claude, Cursor, or your own agent. Your producer asks "how's the patch landing in our top 10 servers?" from inside whatever tool they're already using.
Bring Sift to your team.
Tell us about your workflow and we'll show you how the agents fit into your gaming operations.